XCOM: Day 1
Per the “Classic Ironman Challenge” featured over on Gank’s blog - which started from a discussion over at Thade’s Hammer - I began a new game of XCom: Enemy Unknown on the Classic Ironman setting. This means “hard” difficulty and no saves beyond the auto-save and when you quit for the evening. If your troops die, they’re gone for good.
I only had time to run the opening mission last night, but so far, so good. I was able to make it through without losing any troops, although one guy was injured and will be out of action for a week. Three squaddies had two kills each and were promoted to Heavy, Sniper, and Assault. I was also able to get clean kills (read: not explosive) on the aliens, meaning I got all their weapon fragments and corpses.
Then, I established my base in Asia – the 50% discount on weapons and such seemed pretty good, and it’s a pretty large landmass. I used my spoils of war to purchase a satellite – which I believe helps track the aliens across the world – and some medkits.
The combat stuff all made sense, but where I’m afraid I’ll royally screw something up is in base management. We’ll see how it goes; looking forward to getting some more play time in this week!